Archive for the 'mobile 2.0' Category

Wired’s Steven Levy on the unexpected incursion of virtual reality into the “gizmosphere”.

(…) three products generated the most passion in the gizmosphere: Nintendo’s Wii, Activision’s Guitar Hero series, and Apple’s iPhone. (We know, they were released earlier, but in 2008 they dominated the zeitgeist.) What do they have in common, besides creating happy shareholders and long lines at stores? They all integrate the digital world into the [...]

The genius of Amazon’s Kindle e-book

Apart from the nice looking e-ink display and the apprently correct design (though not awesome, the keyboard is really tacky) what really is genius in Amazon’s Kindle resides in this discreet excerpt from Amazon’s sale pitch:
Unlike WiFi, you don’t have to find a hotspot. Amazon pays for Kindle’s wireless connectivity so you will never see [...]

iPhoney, a nifty iPhone browser simulator

iPhoney simulates how mobile Safari renders pages on an iPhone. You can rotate and zoom, and it looks good too. It requires Safari Beta 3 to benefit of all the cool features like zooming.
I’m currently brainstorming with the excellent David Turgeon, founder of the music label NoType (which offers free music on line to [...]

P2P, ISP and the media industry

A few days ago I was chatting in a sun bathed terrasse of Petite Italie with a founder of DEP, one of the biggest music distributor in Canada. The conversation went passionate about music, P2P, sustainable culture, etc. These are old subjects of interests for me because I’m both a culture fan highly frustrated by [...]