Archive for the 'UI' Category

iPernity.com

Filed under UI, web 2.0

During a brainstorm for a European based start-up aiming at challenging the iTunes Music Store and the likes, I found iPernity.com — bêta, of course — via Go2Web20’s cool directory of startups.
iPernity.com is using the exact same UI paradigms and functionalities than Flickr’s. It extends Flickr’s concepts to any kind of files, not only photos, [...]

Fotowoosh extracts 3D from 2D images

Filed under UI

Fotowoosh uses algorithms that, according to their creators, simulates “this amazing ability of humans [that] comes from years of experience of living in a highly structured world, in which most scenes consist of vertical objects resting on a ground plane”. (…) if we can determine where the vertical surfaces contact the ground in the image, [...]

Feel the machines

Filed under UI

Wiimotes are stimulating crowds of hackers out there. Together with Tangible UI a la iPhone, are we eventually going to interact physically with our machines ? The answer is yes.
It’s not easy to make sure predictions, but a layer of abstract metaphor is about to be removed: the point-and-click paradigm will soon live side by [...]

Joost beta is here!

Filed under TV, UI, joost, usability

Well, I finally got an invitation to try Joost Beta.
At first sight it seems pretty OK, but there is definitely a lack of content to really feel like using it regularly. The National Geographic channel is probably the most “interesting” channel featured as for now.
Speaking of usability, the best thing is probably the almost full [...]