Archive for the 'wii' Category

Logitech’s scary monsters (and how we can get rid of them)

Every once in a while I bump into one of Logitech’s unholly offspring.
Last time was when I discovered that Wired gave 8 of 10 to the hideous Harmony One universal remote control. This kind of device is the ultimate  symptom of a grave illness that plagues most of our home appliances: the feature cancer.
I won’t [...]

Wired’s Steven Levy on the unexpected incursion of virtual reality into the “gizmosphere”.

(…) three products generated the most passion in the gizmosphere: Nintendo’s Wii, Activision’s Guitar Hero series, and Apple’s iPhone. (We know, they were released earlier, but in 2008 they dominated the zeitgeist.) What do they have in common, besides creating happy shareholders and long lines at stores? They all integrate the digital world into the [...]

User experience is story telling.

Everybody is talking about experience, or user experience, and, really, this is where we go.
Let’s make a simple analogy with the real world: we know that different buildings serving the same purpose, may (hopefully) offer various architectural experiences. Le Louvre doesn’t offer the same experience to its visitors than the Guggenheim Museum. Both are museums, [...]

Wii optimized web sites, part 3

Filed under TV 2.0, research, wii

Nice implementation of a Wii-friendly UI in wii.yahoo.com.
I am currently mandated to prototype a Wii optimized version of a well-known directory service. Stay tuned!